First Division Army of Northern Virginia Signal Dept.

SIGNALING

What does the Signal Corps have to do with infantry? Actually a lot. When used properly, the Signal Corps can enhance a reenactment for both the spectators and the participants.

For the spectators, the Signal Corps can provide a means to explaining how communications were carried out over long distances, prior to the telegraph or where telegraph wasn’t available. Spectators are often intrigued by the flag waving and are caught by surprise when they find out that there was no Morse code at the time. They can be brought to a modern understanding that a form of signaling is still used, particularly on ships with flags (semaphore) and at modern airports, where the flags are replaced by orange flashlights.

For the reenactor, the use of signals affords the opportunity to rely less on modern means of battle control (via radios) yet still get the message across in a timely manner. Sometimes using signals can get a message out faster than even mounted couriers can. Signals can be used either for coordinating the Union and Confederate movements in a battle, or for each side’s divisions, battalions, or companies individually.

Flagging signals is as easy as 1-2-3 if you can remember that 1= down to left side, 2 = down to right side, and 3 is down directly in front of you. An attention signal is waving the flab over your head in a large figure "8", and an error message is holding the flag up over your head and to the left side. The harder part is reading the signals when you are answered, because the sequence is some what reversed. (Mirror image)

 

The code is primarily based on a series of 1’s and 2’s. (For you computer geeks, this is almost like binary code!) A 3 is used to separate words, 33 separates sentence or phrases, and 333 separates ends of messages.

For example:

2/3 11/2112/3 121/1/1122/22/11/112/2/22/1122/333 translates as

I a m s i g n a l i n g .(In this case, the end of the sentence is the end of the message, therefore a 333 is used instead of 33.)

Open Text Code (For spelling out words)

11 A 2 I 2122 Q 222 Y
1221 B 2211 J 122 R 1111 Z
212 C 1212 K 121 S 2222 AND
111 D 112 L 1 T 1121 ING
21 E 2112 M 221 U 1222 ED
1112 F 22 N 2111 V 2221 TION
1122 G 12 O 2212 W
211 H 2121 P 1211 X

 

12221 1 11121 4 22111 7 11111 0
21112 2 11112 5 22221 8  
11211 3 21111 6 22122 9  

 

As you can see, signaling by use of individual letters and their corresponding numbers could take quite a bit of time; EXCEPT that the people who came up with signals also came up with a kind of signal "shorthand", called a preconcerted code. Using this, entire sentences can be reduced to three (more or less) series of flag signals. Thus a command, such as "recall skirmishers" comes out to nothing more than "12112/3 12212/333"

There are approximately 62 different orders that can be given using preconcerted signal code.

Some examples of preconcerted code:

1 Advance 12111 Repeat 2211 Infantry
11 Ammo Exhausting 12121 Reply at Once 2122 Left
12 Artillery 12112 Retire / Recall 2121 Minutes
111 Attack 12122 Retreat 2112 Move / proceed
112 Begin Engagement 12211 Right 22221 Wait
1121 Center 2 End engagement 22212 When
1122 Clear 22 Extend 22211 Yards
1211 Close 21 Faster 22122 Yes
1212 Concentrate 222 Federal 22121 Your
1221 Confederate 221 Final / last
11212 Relay (or) Pass 211 Fire
11221 Reinforce (ments) 212 Flank
11222 Renew (or) Resume 2212 Identify

Numbers can also be signaled, using the preconcerted code:

22112 One  21221 Four 21122 Seven  21111 Zero
22111 Two 21212 Five 21121 Eight  
21222 Three  21211 Six  21112 Nine  

It is unfortunate that some regularly armed reenactors see signalmen as "those silly guys out there waving flags". Those "silly guys" are telling them where to go and what to do. So don’t ever get a signalman mad at you, - he could end up sending your brigade into oblivion!